Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Wednesday, November 30, 2011

What does Emily Post say about dead guests at weddings?

I haven’t played Skyrim yet, but I enjoyed reading the changelog:

- Fixed occasional issue where a guest would arrive to the player’s wedding dead

- Dragon corpses now clean up properly

- Fixed rare issue where dragons would not attack

- Fixed rare issue with dead corpses being cleared up prematurely

Dead corpses being cleared up prematurely

Wednesday, September 15, 2010

The SACS Report, Episode 2

In the early 1990s, when I was in high school, I was a member of a community computer club.  In those days the ‘tubes were short, and your online community mostly consisted of nearby people who could make local calls to the same BBSes.  We met monthly for demonstrations of the latest hardware and software.  As a form of community outreach and education, we put together a show on the latest computing news.  This was before “podcasts” and “live streaming,” so we used the 20th-century equivalent: public access cable television.  Think Leo Laporte meets Wayne and Garth.

I was selected as the moderator of the show, presumably on the basis of my outstanding sweater collection.  Just as Star Trek’s pilot episode was missing Captain Kirk, Episode 1 of the SACS Report did not feature yours truly as the moderator.  I’d rather poke fun at myself, so I’m starting this series with Episode 2.

The video quality of the footage varies from poor to adequate.  The episodes, being an irreplaceable relic of my youth, were lovingly archived at SLP speed on a VHS tape previously used to record baseball games.  The audio quality of this episode improves after a couple of minutes.  My archive consists of 6 episodes.  I assume it is complete, but I’m not certain.  I’ve simply assigned the numbers 1-6 to the episodes on my tape.

Episode 2 features two guests, Craig Haynal and Mike Dom, presenting the hottest computer games of the era, including The Sims, Wolfenstein 3D, and Los Dados Afortunados.  Revisiting this episode is appropriate, as Intel recently demonstrated a raytraced, cloud-computed remake of Wolfenstein 3D.  A massively multiplayer, raytraced, 3D update of Los Dados Afortunados is expected in Q2 2011, and should give Portal 2 una carrera por su dinero.